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Superluminal game
Superluminal game








Star Citizen is a crowd funded game that officially launched on October 10 of 2012. He also has a love of sandbox games, economy simulation, and turn-based galactic empire building, which makes him perfect to be Star Citizen’s new persistent universe game director.” “He is also obsessively pragmatic in his engineering and design work focusing on results on the screen rather than ivory tower designs, all of which we need to deliver something as ambitious as the persistent universe design. “Tony is one of the most talented programmers, game designers, and directors that I know,” said Chris Roberts. The entertainment potential for a totally open-ended universe that gives players complete freedom to pursue their own path is staggering, and I look forward to working with the vast number of talented developers Chris has pulled together from all over the world to help deliver an experience unlike anything anyone’s ever seen.” “What Chris is doing with Star Citizen is absolutely unprecedented in the industry. “I’m extremely excited to be working with Chris Roberts again,” said Zurovec. He’ll join a growing list of studio heads reporting directly to Roberts, who will continue to lead and oversee all aspects of Star Citizen’s creation, a complex endeavor that’s expanded to include more than 250 employees and contractors. He’ll also have responsibilities involving management of some of CIG’s contract studios. In his new job Zurovec will be directing design, engineering, and art in the Austin studio that will be focusing a lot of its efforts on Star Citizen’s persistent universe.

superluminal game

Star Citizen’s prodigious scope has led to a modular development strategy whereupon groups of skilled developers across the world have been assembled to concentrate on different sections of the game. After Microsoft purchased Digital Anvil in 2000, Zurovec went on to found Superluminal, which served as an experimental playground of sorts for his diverse set of interests, with projects ranging from downloadable games to force feedback surgical simulators to financial analysis and trading software.

superluminal game

The premier title, Crusader: No Remorse, went on to claim the #1 spot on CGW’s Readers’ Choice Charts for an entire year, and its sequel Crusader: No Regret joined it at the top a year later.Īlong with CIG’s Chris Roberts, Erin Roberts, and Eric Peterson, Zurovec was one of the founders of game developer Digital Anvil in 1997, where he led one of the company’s three production groups. Zurovec later formed his own production group and created the Crusader series, recipient of multiple Action Game of the Year awards and an inductee into Computer Gaming World’s ( CGW) vaunted Hall of Fame in 1999. Zurovec began his career at the legendary Origin Systems, where he worked on and eventually led technical development for two generations of the groundbreaking Ultima franchise. His job begins immediately and he’ll be located at CIG’s Austin studio. Tony Zurovec, who designed and produced the supercharged Crusader action games, is Star Citizen’s new Director of Persistent Universe. AUSTIN, Texas, JCloud Imperium™ Games ( CIG), the creators of the highly anticipated space sim game Star Citizen™, is adding yet another gaming industry veteran to its developer ranks.










Superluminal game